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Mobile/Handheld Usability


Mobile/Handheld Usability

Is designing user interfaces for mobiles or handhelds the same as designing for websites or desktop applications? Share thoughts, insights, processes, concerns related distinctly to mobile UI.

Members: 173
Latest Activity: Jul 26

Discussion Forum

Top 100 Mobile UX Resources 2 Replies

Started by Tom Coleman. Last reply by Tom Coleman May 6, 2012.

Think HP’s Tablet Has No Chance? Watch This! 1 Reply

Started by Tom Coleman. Last reply by Tom Coleman Apr 14, 2011.

Comment Wall


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Comment by Wendy Cutting on August 3, 2010 at 8:51am
The great thing about designing for mobile is it forces the prioritization of content. When defining a mobile strategy what is your goal and what is the user looking for when they come to your mobile site?
Comment by Ramshetty Srinivas on July 6, 2010 at 12:42am
I have found good topic at
it talks about mobile ux process and challanges.
Comment by Tom Coleman on January 6, 2010 at 7:24am
Mobile Web Best Practices:
Comment by Rogel Ragadio on January 6, 2010 at 1:14am
Mobilize Don't Miniaturize...
Comment by Tom Coleman on September 9, 2009 at 1:58pm
Comment by Rushikesh Subhedar on May 8, 2009 at 4:14am

We cannot compare both user design methodologies, experiences. For handheld devices performing any task is very straight forward because of certain limitations.
For example: Traditional web based online shopping there are so many factors of BDD (Buying Decision Derivers), and engagement and enhancing user experience hoverer for handheld/ mobile that is not.
You can compare design style of Web and Handheld of eBay.
Comment by B Vijay Shankar on November 1, 2008 at 5:58am
design is the biggest game changer in today's mobile space. Apart from the features like form factor, touch/non touch, performance, which rule the fast becoming an extention of the personal & professional productivity...with Innovations in device performance, interactivity, form factors etc. a UX guy has enough challenges on hand. IMO, this is the right time to be in mobile UX design...:)
Comment by Greg Fields on July 23, 2008 at 12:01pm
Mobile devices and their interfaces represent the world of constraint; battery life, processor power, screen size, widget toolkits, etc. Not many connected desktop applications, like a nice shiny web app for booking travel, have to worry all that much about losing data connectivity as a result of poor wireless coverage. Having to design around dropping in and our of coverage, or saving data periodically should a battery die, is part of the mobile design reality.

Because of these realities of the mobile device world, mobile UI design forces you to concentrate focus on core user tasks, apply some level of mobile reality, and drive forward iteratively.

Usability plays a huge role in effective mobile UI design!
Comment by Laurie Goldstein on July 17, 2008 at 6:34pm
Mobile interfaces have many usability issues. First you must determine what users want to do on the site when using a mobile device. For highly complex sites, the tasks my be a much, smaller sub-set of tasks. The size of the interface introduces motor and visual issues. I also think that the environment would vary more than a traditional computer environment (lighting and movement)

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