CUA Central

A worldwide community for Certified Usability Analysts

Information

Game Usability

What happens when the goal of the interface is enjoyment rather than productivity or efficiency? This group is about exploring the world of usability in game design.

Website: http://playerfriendly.com
Members: 47
Latest Activity: Dec 6, 2016



Shameless plug: Buy our book. It's the first book specifically on usability in games, and it has voices from the game industry, academics, and usability experts (including Eric Schaffer and Don Normon!).

Discussion Forum

Can Foreign Exchange Trading be Game-Like?

Started by Eric M Schaffer Aug 19, 2008.

Comment Wall

Comment

You need to be a member of Game Usability to add comments!

Comment by Pravin Herald Roche on February 18, 2011 at 8:59am

Advergames for indian clients... they don't need games they only need their brands Name displayed on the game. How much thought you can bring to the table when business requires you to reskin the games.

Flash games i mean i can say casual games. Look at zynga games its super usable and persuading at the same time.

Comment by Tarun Durga on December 16, 2008 at 12:55pm
I create flash advergames for key clients in India. I was wondering what is the community's take on usability in flash games...
1. Is there a method vs message issue when it comes to branded games?
2. Do flash games really need to be all that usable, considering that everybody plays them the way they are?
3. How can we go about making flash games more user friendly?
Comment by Isaac Roussel on November 4, 2008 at 1:30pm
I just started playing Fable 2 after getting my xbox back from the shop for the second time in a year (argh!). Anyway, I was hearing all sorts of complaining on gaming podcasts about the breadcrumb trail. The breadcrumb trail is a line that shows you where you have to go in order to get to your next quest. Their complaint was that if you have to use something like this, then it indicates poor level design.

My first reaction to this was to agree with them. But now that I have played it, I don't know. Its a wide open world where you can go anywhere you want pretty much. I hate wandering around in games trying to figure out where I am supposed to go (which I did a lot of in Fable 1). I guess I am going to have to give this more thought of how you can aid gamers find their way around in a different way than the breadcrumb. What do you all think?
Comment by Isaac Roussel on September 22, 2008 at 8:19am
I am interested in game usability discussions just because I am an avid video gamer. I even considered giving a talk at one of the conference of my assessment of game interfaces, good and bad.
Comment by Noah Schaffer on August 18, 2008 at 10:28am
Interested in usability in games? Click the link at the top of the page to join this group. Let's get some discussion going.
 

Members (47)

 
 
 

UX Research Review Archives

September 2015

August 2015

July 2015

June 2015

May 2015

April 2015

© 2017   Created by Human Factors International   Powered by

Badges  |  Report an Issue  |  Terms of Service